Nvidia Incorporation
NET WORTH : $39.0 Billion Dollars

An American technology business is called Nvidia (NVDA). It creates, produces, and markets graphic processors and associated software. The graphics processing unit (GPU), which is a component of computers and other devices, is ascribed to the firm. Nvidia was formerly a privately held business; it is currently listed on a public exchange. Numerous computing gadgets have been powered by its goods since then. It has even expanded into more recent technology, such as virtual reality and artificial intelligence.

One of the few remaining graphic chip firms from the 1990s is this company. Through acquisitions, Nvidia expanded rapidly throughout the years, enabling the business to increase the scope of its products. The GPU manufacturer has been able to expand its product and service offerings while growing its sales and market share thanks to these agreements. We examine four of Nvidia's most significant purchases in-depth below.

  • Mellanox Technologies
  • 3dfx Interactive
  • MediaQ
  • Hybrid Graphics


    On April 5, 1993, Nvidia was founded by three individuals: Curtis Priem, a former senior staff engineer and graphics chip designer at IBM and Sun Microsystems; Chris Malachowsky, an engineer at Sun Microsystems; and Jensen Huang, a Taiwanese-American electrical engineer who was previously the director of CoreWare at LSI Logic and a microprocessor designer at AMD (he became CEO of Nvidia in 2023),. In a meeting in a Denny's roadside cafe in East San Jose (shortly off Interstate 680 at the Berryessa Road junction), the three men launched the firm.

    In 1993, the three co-founders envisioned that the ideal trajectory for the forthcoming wave of computing would be in the realm of accelerated computing, specifically in graphics-based processing. This path was chosen due to its unique ability to tackle challenges that eluded general-purpose computing methods. They also observed that video games were simultaneously one of the most computationally challenging problems and would have incredibly high sales volume; the two conditions do not happen very often. Video games became the company's flywheel to reach large markets and fund huge R&D to solve massive computational problems. With $40,000 in the bank, the company was born. The company subsequently received $20 million of venture capital funding from Sequoia Capital and others. Nvidia initially had no name and the co-founders named all their files NV, as in "next version". The need to incorporate the company prompted the co-founders to review all words with those two letters, leading them to "invidia", the Latin word for "envy". The company's original headquarters office was in Sunnyvale, California.


  • Bright Computing.
  • Cumulus Networks.
  • DeepMap.
  • Mellanox Technologies.
  • Nvidia Advanced Rendering Center.
  • 3dfx Interactive
  • MediaQ
  • Hybrid Graphics

  • Bright Computing
    Bright Computing
    Software for setting up and maintaining OpenStack private clouds, Kubernetes clusters, and high-performance (HPC) clusters in on-premises data centers and public clouds is developed by Bright Computing, Inc.

    Incorporation Year : 2009
    Revenue : $25.9 Million Dollars

    Cumulus Networks
    Cumulus Networks
    The US corporation Cumulus Networks was based in Mountain View, California, and sold computer software. The business created and marketed management software and a Linux operating system for industry-standard network switches intended for use in large datacenter, cloud computing, and enterprise settings.

    The American semiconductor company Nvidia announced in May 2020 that it would be purchasing Cumulus. Following the acquisition, Mellanox and the firm were combined into Nvidia's networking business segment. Nvidia continues to provide Cumulus Linux.

    Incorporation Year : 2010
    Revenue : $30 Million Dollars

    High resolution (HD) maps for self-driving cars are created by Palo Alto, California-based software business DeepMap (formerly DeepMap Inc.).

    A group of seasoned Apple employees and former Google employees launched the business in 2016. Utilizing information from sensors, the program blends in "data from all the cars connected to its system."

    Incorporation Year : 2016
    Revenue : $14.7 Million Dollars

    Mellanox Technologies
    Mellanox Technologies
    Based on InfiniBand and Ethernet technology, Mellanox Technologies Ltd. was an Israeli-American multinational producer of computer networking solutions. For applications such as high-performance computing, data centers, cloud computing, computer data storage, and financial services, Mellanox provided silicon, switches, software, cables, and adapters.

    Nvidia declared on March 11, 2019, that it will buy the business for $6.9 billion. The businesses Microsoft, Xilinx, and Intel were also interested in purchasing Mellanox. With the clearance of antitrust regulators from the EU, US, and China, the acquisition was finalized on April 27, 2020.

    Incorporation Year : 1999
    Revenue : $1.7 Billion Dollars

    3dfx Interactive
    3dfx Interactive
    Founded in 1994, 3dfx Interactive, Inc. was a San Jose, California-based American computer hardware manufacturer with a focus on producing 3D graphics processing units and, subsequently, video cards. Between the late 1990s and the year 2000, it was a pioneer in the sector.

    The Voodoo Graphics add-in card, which enabled hardware acceleration of 3D graphics, was the company's first offering. Only 3D rendering was accelerated by the hardware; 2D support was provided by the PC's existing video card. The Voodoo Graphics device and its successor, Voodoo2, were well-liked in spite of this drawback. 3D games started to come with compatibility for the company's Glide API as standard.

    Incorporation Year : 2002
    Revenue : $39.2 Million Dollars

    Hybrid Graphics
    Hybrid Graphics
    Located in Helsinki, Finland, Hybrid Graphics Ltd., sometimes known as Hybrid Graphics, was a graphics software technology firm that operated from 1994 to 2007. Hybrid Graphics was acquired by Nvidia in 2006, and the company is currently based in Helsinki.

    Incorporation Year : 2006
    Revenue : $50.2 Million Dollars

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